![]() ![]() In order to create a representative sample of wells to be used as input for a Type Curve calculation, data parameters to aggregate among others include: vintage geological characteristics fracture size fracture fluid type completion technique well location well spacing operator and operational practices. This Type Curve is thus used as a representative production profile of a well in a specific play or area. Maya Type Curve or Type Well Curve, is a well production profile, based on a decline curve calculated from the average historical production data of a group of oil or gas wells sharing similar characteristics (geology, geography, oil and gas play).Structure of the Curve Card/Tube Object. ![]() Powerful attributes (controls) for curves, including Twist, Width and Profile along the curve.Control multiple curves with Control Curve deformer.Duplicate entire network of curves with one button.Interactive rebuild of existing curves for additional complexity or vice versa, to simplify control.Transfer of attributes and UVs between curve cards.Quickly Extract All geometry for Export, or Extract Selected only.Regroup by Layer function to organize your curves in the outliner.New Colorize mode to quickly check UVs, see the layers in the Viewport and more.Easy to use filters to quickly show/hide all curves or geometry.Powerful Layer System for created curves/tubes.Ability to bind (attach) and unbind any geometry or already existing Curve Cards/Tubes to any Curve.Intuitive and fast controls for created curves.Ability to quickly populate empty spaces between curves with new curve cards/tubes including complex bound curve networks.Conversion of already existing curves to curve cards/tubes.Fast creation of procedural geometry cards and tubes.Profile Graph allows to control the profile along the curve and much more. With Version 1.2 user now have access to custom UV Editor tailored to work with Cards, Tubes and Bound objects. With Version 1.1 user can now bind custom geometry to any curve and even bind already created Curve Cards and Curve Tubes to any curve using Warp function. To be able to quickly create new hair cards, convert curves to hair cards and quickly change its parameters is very important part of GS CurveTools workflow. Almost every game out there uses some form of hair cards to create complex and beautiful hair styles for its main characters. One of the main focuses of GS CurveTools is Hair Cards workflow. The main power of GS CurveTools is its ability to quickly create complex network of nodes, tailored for fast manipulation of geometry in a smooth and natural way. GS CurveTools can be used in numerous workflows, from hair card creation, to creation of complex procedural braided cables and much more. GS CurveTools is a powerful tool used create and manipulate geometry cards and tubes (Curve Cards and Curve Tubes).
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