![]() ![]() All of this alongside the inclusion of a flashy execution mechanic called the Brain Crush makes for an incredible visual showcase that feels natural and fluid to chain together. These powers can also be used on contextual objects for big damage after a short quick-time-event, none of which ever feel intrusive or out of place. Kasane’s knives are much more elegant, incentivizing you to play at an optimal distance where you can deal damage while staying just out of harm’s reach. ![]() Yuito’s sword allows him to get up closer and personal, weaving in and out of harms way to throw an object at your enemy. While both characters specialize in Psychokinesis, the way in which you utilize these powers is different because of the ways their weapons behave. Where combat really comes into its own, is via the inclusion of the psionic powers that Yuito and Kasane have access to. To be fair, I don’t think this would have been as much of an issue if the game was a few hours shorter, but it really starts to wear thin by the end of a single playthrough’s runtime. It gets the job done, but the combat system would be made so much better by the inclusion of some more in-depth combos. It’s easy to fall into a repetitious rhythm of ground combo, launcher, air combo, finisher. The core hacking and slashing is fine for the most part, it feels satisfying, and looks stylish, but leaves a lot to be desired when all you’re really doing is hitting the same button over and over. You can further upgrade both characters in their respective skill-trees increasing the hit-count of their main combo, expanding on aerial options, and increasing synergy with psionic powers. Both Yuito and Kasane have melee weapons with a three-hit combo, a launcher, and a heavy attack. Scarlet Nexus is best described as an action game with limited RPG elements both in and out of combat. This is by far the game’s biggest problem, and its accentuated further by the simplicity of its core melee combat. Just as you think its going to wrap up, it keeps on going, climaxing with a final dungeon that goes way longer than it has any right to. There’s a catch, though, and it’s that the final act of the game is drawn-out, and a slog to get through. It occasionally suffers from pacing issues and may bombard players with an overabundance of information at times but there’s an in-game narrative summary that can easily clear up any potential confusion. It goes far deeper than you’d initially expect after the introduction, but I found myself enthralled in the way that it twisted and turned across both of my roughly 18-hour playthroughs. It takes around two hours for things to fully kick into gear, but once it does, Scarlet Nexus provides an engaging plot with plenty of likeable and diverse characters, even if they can come across as a bit tropey. ![]() While this seems like a surface level choice at first, you’ll quickly find that the differences between their perspectives are quite drastic in some ways and that there’s plenty of incentive to do a second playthrough if you’re willing to slog through the game’s final act again. Both protagonists are likeable in their own ways, and go through satisfying character arcs throughout the story. At the start of the game, you’ll choose who you want to play as for that playthrough, experiencing the events of the narrative unfold from that character’s perspective. Yuito is the more idealistic and energetic of the two, while Kasane is more emotionally disconnected to those she isn’t close to. Scarlet Nexus is a story that follows two main characters, Yuito Sumeragi, and Kasane Randall, two fresh OSF recruits that specialize in Psychokinesis. Humanity has created The Other Suppression Force (OSF) in response, a band of members with the aforementioned psionic powers who protect humanity from the endless onslaught of brain eating monsters. Most importantly, is the existence of the Others, super-natural mutants that descend from an otherworldly barrier of deadly particles called The Extinction Belt. Set in a near future alternate reality Tokyo, Scarlet Nexus is about a world where humans have developed psionic powers and technology based on the brain that changes the fundamentals of its society. It’s an experience that’s confused as to what its priorities are with a few glaring flaws, but I ultimately enjoyed the time I spent with it, even if it was a bit too long-winded at times. While Scarlet Nexus looks similar to most of the other new IP the studio has come up with, it’s a title that is unique from anything else they’ve created, reminding me of 2019’s Astral Chain more than anything else. Ultimate and New Pokemon Snap, to creating their own Souls-like anime game in the form of Code Vein. BANDAI NAMCO Studios is a developer that’s tackled all sorts of games over the years, from collaborating with Nintendo on Super Smash Bros.
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